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Necromancy

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Necromancy is the AOS-era dark magic school. Necromancers curse their enemies, drain life, raise the dead, and shape-shift into monstrous forms. Spells cost mana and reagents (the dark reagents — grave dust, daemon blood, nox crystal, pig iron, bat wing), are cast from a necromancer’s spellbook, and scale with the Necromancy skill; Spirit Speak boosts many of their effects.

SpellManaSkillEffect
Curse Weapon70Your weapon leeches life on hit for a short time.
Pain Spike520Quick direct damage that fades partly back.
Blood Oath1320Curse a foe so the damage it deals reflects back onto it.
Corpse Skin1120Lowers a target’s fire & poison resistance.
Evil Omen1120The target’s next harmful effect hits harder.
Wraith Form1720Become a wraith — move through creatures, leech mana on hit.
Mind Rot1730Raises the target’s mana cost / drains mana over time.
Summon Familiar1730Summon a necro pet familiar (horde minion, dark wolf, etc.).
Horrific Beast1140Transform into a fast, regenerating beast (melee form).
Animate Dead2340Raise a corpse as an undead minion.
Poison Strike1750Poison-damage burst with splash to nearby foes.
Wither2360Cold-damage area pulse around you.
Strangle2965Damage-over-time that worsens as the target’s stamina drops.
Lich Form2370Become a lich — faster mana regen and casting, weaker to fire.
Exorcism4080Banish/disrupt undead and channeling.
Vengeful Spirit4180Summon a vengeful spirit that hunts a target.
Vampiric Embrace2399Become a vampire — strong life leech, weakness to fire.

The forms (Wraith / Horrific Beast / Lich / Vampiric Embrace) are mutually exclusive transformations that define a necromancer’s playstyle.