Guilds
このコンテンツはまだ日本語訳がありません。
A guild is a player-run organization — a name, a tag over your head, a private chat, and
the machinery for alliances and wars. This shard runs the modern “new guild system”
(Guild.NewGuildSystem = Core.SE, and our expansion is EJ, well past SE), which is
menu-driven: you don’t need to place a physical guildstone the way the old system did.
Joining or creating a guild
Section titled “Joining or creating a guild”Open the Guild menu from your paperdoll (the Guild button). If you’re not in a guild it offers to create one; if you are, it opens your guild’s roster and controls.
To create a guild you pay a 25,000 gold registration fee (RegistrationFee) and choose:
- a name — up to 40 characters (
NameLimit), and - an abbreviation — up to 4 characters (
AbbrevLimit), shown in brackets after your name, e.g. Lyra Dawnblade [DAWN].
To join an existing guild, a member with invite rights (Emissary or higher) sends you an invitation through their guild menu; accept it and you join at the lowest rank (Ronin), to be promoted once you’ve proven yourself.
Ranks and what they can do
Section titled “Ranks and what they can do”Every member holds one of five ranks (RankDefinition.Ranks), each granting a set of
permissions (RankFlags):
| Rank | Can do |
|---|---|
| Ronin | Probationary — newly accepted, no privileges (not even voting) until promoted. |
| Member | Vote in guild votes, access guild items, remove the lowest rank (Ronin). |
| Emissary | Member powers + invite players, remove players, promote/demote, set guild titles — the officer/recruiter rank. |
| Warlord | Member powers + control war status (declare and end wars). |
| Leader | All powers, including alliance control. Every guild has one Leader. |
Leadership can change by a guild vote — a candidate needs a 66% majority
(MajorityPercentage) to take over. Members inactive for 30 days (InactiveTime) stop
counting toward votes (so a dead guild can still be reformed by its active members).
Identity: tag, title, and chat
Section titled “Identity: tag, title, and chat”- Name tag — your guild’s [abbreviation] is appended to your character’s name for
everyone to see (
PlayerMobilename suffix). - Guild title — an Emissary can grant each member a custom title (e.g. “Quartermaster”); you can toggle whether your title is shown.
- Guild chat — members share a private channel (guild messages), and members of an alliance share alliance chat on top of it.
A Warlord or Leader can declare war on another guild from the guild menu; when a war
is active between two guilds (IsWar), their members become enemies:
- Enemy guild members can attack each other freely, anywhere — no criminal flag, no guard
whacking for the fight itself (
Notoriety.cstreats warring guilds as a harmful-allowed relationship). This is the sanctioned way for guilds to fight without going “red”. - A guild at war is no longer “peaceful” for notoriety purposes, which also limits beneficial acts toward non-allies.
- War ends when the war is rescinded / peace is agreed.
Alliances
Section titled “Alliances”Guilds can band together into an alliance (AllianceInfo), controlled by guild Leaders:
- Allied guilds (members of the same alliance) treat each other as allies — beneficial acts (healing, buffs) are allowed between them and they can’t be warred as enemies.
- Alliances share alliance chat, and have an alliance leader guild.
- Wars are fought at the alliance level too — declaring war reaches the alliance leaders.
A note on Order vs Chaos
Section titled “A note on Order vs Chaos”You may see the Order / Chaos / Regular guild types (GuildType) referenced in old UO
guides as a built-in PvP system (Order guilds vs Chaos guilds attacking on sight). Under the
new guild system this is legacy — enemy status is decided purely by declared wars
(IsEnemy returns IsWar), not by guild type. To fight another guild here, declare war;
to fight alongside one, ally with it.
See also
Section titled “See also”- Factions (Vice vs Virtue) — opt-in guild-based open PvP and city sieges
- Notoriety & PvP — criminal flags, guards, and open-PvP Felucca
- Communication & social — chat channels and grouping
- Housing — a guild often shares a house as a base