Factions (Vice vs Virtue)
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“Factions” on this shard means Vice vs Virtue (VvV) — an opt-in, guild-based open-PvP
system layered on top of guilds. It is enabled here
(VvV.cfg → Enabled=True), and it replaces the classic four factions: ServUO sets
Faction.Enabled = !ViceVsVirtueSystem.Enabled, so Minax, the Council of Mages, the True
Britannians, and the Shadowlords are switched off on this world. If a guide mentions
joining one of those four, that’s the old system — here it’s VvV.
Joining VvV
Section titled “Joining VvV”VvV is joined per guild member, and you must be in a guild to take
part. You sign up through the Vice vs Virtue signup window and confirm; the game replies
“You have joined Vice vs Virtue!” and your guild’s VvV stats start tracking. New
participants begin with 2,000 silver (StartSilver).
What being in VvV means: open PvP
Section titled “What being in VvV means: open PvP”This is the important part — VvV is consensual open PvP:
- Once you’re a VvV combatant, every other VvV player who isn’t your ally is your enemy
(
IsEnemyreturns true unless you’re allied — same guild or same guild alliance). Enemies can attack each other on sight, and the notoriety system permits it (Notoriety.cstreats VvV enemies as a harmful-allowed relationship). - Vice and Virtue are the two thematic alignments (they flavor the reward cosmetics — Vice vs Virtue hues); combat itself is guild-based — you fight every non-allied VvV guild, not one fixed opposing team.
- Leaving isn’t instant. Resigning starts a cooldown (about 3 days) during which you stay attackable, and quitting your guild while in VvV makes you “freely attackable by members of Vice vs Virtue until your resignation period has ended.” Don’t join casually.
Non-VvV players are not dragged in — this is why it’s called opt-in.
Silver
Section titled “Silver”Silver is the VvV currency. You earn it by:
- Killing enemy VvV players — each kill awards silver, with a 5-minute cooldown per
victim (
KillCooldownDuration) so you can’t farm the same person. - Battle objectives — activating altars and winning city battles (below).
Spend silver at the VvV reward vendor (next section).
City battles
Section titled “City battles”The heart of VvV is a rotating city siege. A battle besieges one of eight cities
(CityInfo): Britain, Jhelom, Minoc, Moonglow, Ocllo, Skara Brae, Trinsic, and Yew.
How a battle works (VvVBattle.cs):
- A battle runs for 30 minutes, with a 5-minute cooldown before the next one.
- The contested city spawns a Sigil to capture and Altars to activate. Holding the sigil and activating altars scores points (≈ 1,000 points per altar, plus silver), and kills during the battle score too.
- The first guild to reach 10,000 points (
ScoreToWin) wins the battle and earns bonus silver. Scores are tracked per guild. - Joining an active battle is announced to VvV members (“The City of
cityis besieged!”), with on-screen status and a quest-arrow to the action.
Rewards (the silver shop)
Section titled “Rewards (the silver shop)”Silver buys VvV-exclusive gear from the reward catalog (VvVRewards.cs). A sampling:
| Reward | Silver |
|---|---|
| Vice / Virtue War Horse or War Ostard statuette (alignment-hued mount) | 500 |
| Potion kegs — Greater Stamina, Supernova, Anti-Paralysis | 500 |
| Trap kits — Poison / Freezing / Shocking / Blades | 250 |
| Essence of Courage | 250 |
| Stat-Loss Removal keg | 500 |
| Vice / Virtue hair dye (cosmetic) | 2,500 |
The alignment-hued war steeds and dyes are the signature VvV status symbols.
See also
Section titled “See also”- Guilds — VvV is built on guilds; you join, ally, and score as a guild
- Notoriety & PvP — how attackable status and guard zones work
- World map — the eight battle cities