콘텐츠로 이동

Mysticism

이 콘텐츠는 아직 번역되지 않았습니다.

Mysticism is the Stygian Abyss spell school — a versatile mix of elemental damage, healing, summons, and debuffs across eight circles. Spells cost mana and reagents, and their power is set by your Mysticism skill paired with a secondary (your highest of Focus or Imbuing).

Mana scales by circle (MysticSpell table): 4 / 6 / 9 / 11 / 14 / 20 / 40 / 50 for circles 1–8 — the same ladder as Magery, so higher-circle spells cost much more.

CircleManaSpells
14Nether Bolt (single-target damage) · Healing Stone (drop a stone that heals on use)
26Enchant (imbue your weapon with an element/effect) · Purge (cleanse harmful effects)
39Eagle Strike (summoned eagle hits a foe) · Sleep (put a target to sleep)
411Stone Form (turn to stone — defensive buff) · Animated Weapon (a floating weapon fights for you)
514Spell Trigger (store a stoneform/heal to trigger later) · Mass Sleep (area sleep)
620Bombard (heavy single-target hit + knockdown) · Cleansing Winds (area heal + cure)
740Spell Plague (escalating damage debuff) · Hail Storm (cold area burst)
850Rising Colossus (summon a powerful colossus) · Nether Cyclone (mana/stam-draining area storm)

Mystics pair well with Spellweaving or melee, and Stone Form + Healing Stone make even a low-skill mystic surprisingly tanky.