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Pet Training

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Taming a creature is only the start. This shard runs the modern Pet Training system (PetTrainingHelper.Enabled = Core.TOL, and our expansion is EJ), which lets you grow a pet — raising its stats, skills, and resistances and unlocking new abilities — turning a plain tame into a customized battle companion. If you’ve only tamed a pet, this is the half of the system that makes it strong.

Open the pet’s context menu and choose Begin Training. The pet receives a pool of training points sized to how strong it already is (AssignStartingTrainingPoints), and a training progress bar appears. You spend points on upgrades — but only after you’ve filled that bar.

Training progress comes from fighting with the pet (TrainingProfile.CheckProgress):

  • Your pet earns progress by killing creatures — tougher targets relative to the pet feed the bar faster. Park a weak pet on weak mobs and it barely moves; push it against real threats and it climbs.
  • Power Hour is the accelerator: once a day you can trigger a 1-hour window (PowerHourDuration) where progress gains are multiplied, on a 24-hour cooldown (PowerHourDelay). Line up a strong hunting spot before you pop it.
  • When the bar hits 100%, the pet is ready to apply upgrades (CanApplyOptions).

With the bar full, open the training gump and spend points to improve the pet:

  • Stats — raise Strength, Dexterity, Intelligence (and the Hits/Stamina/Mana that follow) toward the pet’s stat cap.
  • Resistances — add to the five resists.
  • Skill caps — raise combat and magic skill caps (Wrestling, Tactics, Magery, Resisting Spells, etc.); the cap scales with points invested (cap = 100 + value/10).
  • Abilities — unlock special abilities, weapon abilities, area effects, and magical abilities (including spellcasting schools) — limited to what the pet’s class allows (next section).

Each upgrade costs points; bigger upgrades cost more, so you’re budgeting a finite pool into the build you want (tank, nuker, caster, all-rounder).

The catch: as you train a pet up, its control-slot footprint grows. Every pet has a minimum and maximum control slot range in its training definition (TrainingDefinition) — e.g. a Cu Sidhe or Bane Dragon starts around 3 slots and can be trained up to 5. A fully-trained 5-slot pet fills your entire follower budget (you can control up to 5 slots of followers), so a maxed pet means no second pet. Train toward the slot cost you can afford.

Use the planning mode (“Add to Plan”) to map out a full build before committing points, so you don’t waste your pool.

Not every creature can learn everything — each has a class and a fixed menu of abilities in its definition. Magical classes can be taught spellcasting; clawed/tailed classes get melee special moves; some get area effects (auras, explosive goo, etc.). Top-tier trainable pets (Cu Sidhe, Bane Dragon, dragons, and other 5-slot creatures) can reach the highest stats, multiple resist 70s, GM-capped skills, magery, and an area effect — which is why a well-trained one rivals a champion-spawn party member by itself.

Don’t forget bonding: a bonded pet can be resurrected and won’t wander off — see Taming & pets.