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Champion Spawns

A champion spawn is an escalating monster event: a fixed altar pumps out waves of increasingly dangerous creatures, and if players kill enough of them a champion boss appears. Champions are the main source of power scrolls — the only way to raise a skill’s cap above 100 — which is why a Felucca spawn is as much a PvP battleground as a PvM grind.

Each spawn has an altar (the Idol of the Champion marks it) and climbs through four levels of creatures (ChampionSpawn.cs):

  • You kill the spawning monsters to fill a hidden progress meter. Each level spawns a tougher set than the last (level 1 rats and headless ones → level 4 dragons and daemons, depending on the spawn type).
  • Fill a level and the spawn advances; the altar’s candles light up as it rises.
  • Neglect it and it slides back — if players stop killing, the level decays, and an abandoned spawn fully resets after ~10 minutes (RestartDelay).
  • When the final level is maxed, the Champion boss spawns. Kill it for the rewards below.

Each spawn is one type, with its own themed creatures and boss (ChampionSpawnType.cs):

Spawn typeChampion
AbyssSemidar
ArachnidMephitis
Cold BloodRikktor
Forest LordLord Oaks
Vermin HordeBarracoon
Unholy TerrorNeira
Sleeping DragonSerado
GladeTwaulo of the Glade
CorruptIlhenir the Stained
TerrorAbyssal Infernal
InfusePrimeval Lich

When the champion dies, rewards go to the players who did the most damage during the fight (BaseChampion.GivePowerScrolls):

  • Power scrolls — the headline reward. 6 scrolls drop per champion (PowerScrollAmount), each raising one skill’s cap to 105 (Wonderous), 110 (Exalted), 115 (Mythical), or 120 (Legendary). The roll is weighted toward the lower tiers — only ~5% are the coveted 120 Legendary. They cover combat and crafting skills (Swords/Fencing/Macing/Archery/Wrestling, Tactics, Parry, Magery, Blacksmithy, Tailoring, …).
  • ⚠️ Power scrolls are Felucca-only. On a Felucca spawn the boss drops power scrolls and Scrolls of Transcendence; on other facets it drops Scrolls of Transcendence only (instant partial skill gains). This — plus open PvP — is why serious players run Felucca spawns.
  • Gold shower, a chance at an artifact, and skill-mastery primers round out the loot.

Every champion also yields a champion skull of one of six typesPower, Enlightenment, Venom, Pain, Greed, and Death (ChampionSkullPlatform.cs). Collect all six and place them on the braziers of a Champion Skull Platform, and they summon the Harrower — a super-boss — opening a gate to its lair (the Star Room). The Harrower is the toughest encounter in this chain and pays out the largest haul of scrolls (including the top-tier 120 power scrolls and stat scrolls) to those who bring it down.

Alongside the full champions there are mini champion spawns (MiniChampionSystem) — smaller, self-contained versions of the same idea. A mini champ runs through a few levels of escalating creatures like a normal spawn, but on a reduced scale, and instead of power scrolls it rewards a crafting essence (e.g. Essence of Precision, Diligence, or Achievement — imbuing ingredients). Themed lairs include Crimson Veins, the Fairy Dragon Lair, and the Abyssal Lair. They’re a lighter-weight way to get a champion-style fight (and essence loot) without committing to a full spawn.

Champion spawns sit deep in many dungeons (Despise, Deceit, Shame, Covetous, Destard, and others all host one). On this shard:

  • In Felucca, a champion spawn is open-PvP — guilds and raiders fight over the boss and its power scrolls, so bring friends, an escape plan, and expect company. See Notoriety & PvP and Factions (Vice vs Virtue).
  • Come prepared: a spawn is a long fight against scaling numbers. Tactics-and-Anatomy melee, a tamer’s pets, or a bard’s Provocation all shine here — see the character templates.