Doom — The Gauntlet
Doom (the Halls of Doom, in Malas) is one of the shard’s signature high-end dungeons. Its centerpiece is The Gauntlet — a fixed sequence of mini-boss chambers culminating in the Dark Father — backed by a famous point-based artifact reward table. It’s the classic “work for your artifact” grind.
The Gauntlet
Section titled “The Gauntlet”The Gauntlet is a sequenced boss rush (GauntletSpawner): each chamber spawns a powerful
mini-boss, and clearing one opens the path to the next, room by room, until you reach the
Dark Father at the end. The spawn scales around a party (the system sizes encounters with
PlayersPerSpawn = 5 in mind), so it’s built for a group, not a soloer.
Artifact rewards
Section titled “Artifact rewards”Doom’s draw is its artifact loot: powerful named artifacts awarded for participation. Rather than a flat drop, your contribution to the fights builds toward an artifact reward — keep fighting the Gauntlet and the Dark Father and your odds of a major artifact accrue. The surrounding halls also teem with high-end undead and gore fiends for ordinary loot.
The lever puzzle
Section titled “The lever puzzle”Part of Doom is gated behind a lever puzzle (LeverPuzzleController) and the Guardian
Room — a mechanical trial you solve to progress deeper, adding a non-combat wrinkle to the
dungeon.
- Bring a group. The Gauntlet is tuned for a party; the Dark Father and the mini-bosses hit hard.
- A healer is stationed at the entrance for convenience — but you’ll still need your own sustain inside.
- It’s in Malas — see the Dungeons page for the entry and spawn list.
See also
Section titled “See also”- Dungeons — Doom’s location and surrounding spawn
- Champion Spawns · Peerless Bosses — the other boss-loot loops
- Bestiary: bosses — the Dark Father and Doom’s mini-bosses